
Seems quite strong.įor a bard that got stuck as the rogue. This means if they have a single d6 hit die (from a 1 level dip into sorcerer or wizard) once their proficiency bonus becomes +6 they can apply that hit dice to literally every d20 roll they ever make, and by then it applies to their damage rolls as well via Extreme Rush. The MinMaxer in me takes note of his level 14 ability that lets them keep a hit dice they use for this ability as long as they take no damage from it, and the damage is reduced by their proficiency bonus. The signature ability of these guys is the ability to apply their hit dice to any d20 roll: attacks, saves and checks, though they can take some damage when they do this. Any tough-as-nails action hero might be an Extreme Explorer, and that's pretty cool. I'm going to just add my thoughts as they strike me.Ī really cool Barbarian path that takes pains eliminate the "barbarian" fluff entirely. I'm reading through it now, and was wondering if anyone has an interest in discussing the contents from a mechanical perspective. Coming from Kieth Baker, I view this book as pseudo-official for an Eberron game, and intend to allow it.
